Medieval engineers mods11/10/2023 I don't know what their current stance on it is. you're really starting to just insult us with what is either sheer laziness or sheer incompetence. I like Space Engineers, I like Medieval Engineers (for the most part), but come on Keen. how piss-poor must Medieval's optimisation be if it can't handle a small number of simple AI following a simple loop of "go here, mine this, go here, store this"? I mean come on, Banished can handle hundreds at once and that game was made by ONE GUY with NO PREVIOUS GAMES. Performance wise, plenty of games get away with dozens, hundreds, even thousands of active AI controllers at once. Only reason I can think pathfinding may be an issue is if the player made moving parts like elevator shafts, but in that case that's down to user-actions rather than a fault of the devs. Barbarians still seem to be capable of finding the player with ease. The game HAS path finding and, aside from the occasional deer getting stuck in an open mineshaft, it doesn't really seem to be too damaged by player actions. The AI itself isn't exactly vital but it would help add to the game, and I really don't understand why it was actually removed. Stuff like beasts of burden to pull carts or flowing water, both VERY important to a medieval society and its level of technology. Its not unusual given the game's beta status, but a lot of the features that aren't included do seem to be things rather important to the game. Don't be too surprised about this kind of behaviour. Unfortunately Medieval lacks a lot of things that you would expect from a game of this genre, and a fair few appear to have been axed rather than never introduced. I don't expect Mount & Blade style AI here but imagine being in a Medieval Engineers world where Non Player Characters actually were a threat with their own agenda and you could recruit your own serfs and such. So I guess my question is will Further AI implementation be added to this game? After I purchased I noticed they didn't exist and after research here learned they were removed to the malfunctions.Īfter reading this () I get somewhat depressed because if all the talk about the NPCs in that article were true, I reckon I would have 100's of hours in this game. I grabbed this game awhile ago after I saw a youtuber playing with NPCs he could command to do his bidding. We would love to see this beatiful world come to life! I believe this would be THE turning point for Medieval Engineers. Although let us not scrap the idea altogether of having a more mature enemy AI and wildlife system with meaning and purpose to drive the players ambition. If a funcional AI for friendly NPC is too much to handle that is unfortunate, but I can understand. Although, following up on the combat overhaul I believe it's imperative to the health of this project that we get an AI overhaul and get past the barebones barbarians and deer that hold so little weight. EDIT: I don't expect state-of-the-art Artificial Intelligence in Medieval Engineers at any point.
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